C#中进程的挂起与恢复

2019-12-30 16:56:01王振洲

1. 源起:

仍然是模块化编程所引发的需求。产品经理难伺候,女产品经理更甚之~:p

纯属戏谑,技术方案与产品经理无关,芋头莫怪!

VCU10项目重构,要求各功能模块以独立进程方式实现,比如:音视频转换模块,若以独立进程方式实现,如何控制其暂停、继续等功能呢?

线程可以Suspend、Resume,c#内置的Process没有此类方法,咋整?

山穷水尽疑无路,柳暗花明又一村。情到浓时清转薄,此情可待成追忆!

前篇描述了进程间数据传递方法,此篇亦以示例演示其间控制与数据交互方法。

 2、未公开的API函数:NtSuspendProcess、NtResumeProcess

此类函数在MSDN中找不到。

思其原因,概因它们介于Windows API和 内核API之间,威力不容小觑。怕二八耙子程序员滥用而引发事端,因此密藏。

其实还有个NtTerminateProcess,因Process有Kill方法,因此可不用。

但再隐秘的东西,只要有价值,都会被人给翻出来,好酒不怕巷子深么!

好,基于其,设计一个进程管理类,实现模块化编程之进程间控制这个需求。

3、ProcessMgr

直上代码吧,封装一个进程管理单元:


public static class ProcessMgr
 {
  /// <summary>
  /// The process-specific access rights.
  /// </summary>
  [Flags]
  public enum ProcessAccess : uint
  {
   /// <summary>
   /// Required to terminate a process using TerminateProcess.
   /// </summary>
   Terminate = 0x1,
   /// <summary>
   /// Required to create a thread.
   /// </summary>
   CreateThread = 0x2,
   /// <summary>
   /// Undocumented.
   /// </summary>
   SetSessionId = 0x4,
   /// <summary>
   /// Required to perform an operation on the address space of a process (see VirtualProtectEx and WriteProcessMemory).
   /// </summary>
   VmOperation = 0x8,
   /// <summary>
   /// Required to read memory in a process using ReadProcessMemory.
   /// </summary>
   VmRead = 0x10,
   /// <summary>
   /// Required to write to memory in a process using WriteProcessMemory.
   /// </summary>
   VmWrite = 0x20,
   /// <summary>
   /// Required to duplicate a handle using DuplicateHandle.
   /// </summary>
   DupHandle = 0x40,
   /// <summary>
   /// Required to create a process.
   /// </summary>
   CreateProcess = 0x80,
   /// <summary>
   /// Required to set memory limits using SetProcessWorkingSetSize.
   /// </summary>
   SetQuota = 0x100,
   /// <summary>
   /// Required to set certain information about a process, such as its priority class (see SetPriorityClass).
   /// </summary>
   SetInformation = 0x200,
   /// <summary>
   /// Required to retrieve certain information about a process, such as its token, exit code, and priority class (see OpenProcessToken, GetExitCodeProcess, GetPriorityClass, and IsProcessInJob).
   /// </summary>
   QueryInformation = 0x400,
   /// <summary>
   /// Undocumented.
   /// </summary>
   SetPort = 0x800,
   /// <summary>
   /// Required to suspend or resume a process.
   /// </summary>
   SuspendResume = 0x800,
   /// <summary>
   /// Required to retrieve certain information about a process (see QueryFullProcessImageName). A handle that has the PROCESS_QUERY_INFORMATION access right is automatically granted PROCESS_QUERY_LIMITED_INFORMATION.
   /// </summary>
   QueryLimitedInformation = 0x1000,
   /// <summary>
   /// Required to wait for the process to terminate using the wait functions.
   /// </summary>
   Synchronize = 0x100000
  }
  [DllImport("ntdll.dll")]
  private static extern uint NtResumeProcess([In] IntPtr processHandle);
  [DllImport("ntdll.dll")]
  private static extern uint NtSuspendProcess([In] IntPtr processHandle);
  [DllImport("kernel32.dll", SetLastError = true)]
  private static extern IntPtr OpenProcess(
   ProcessAccess desiredAccess,
   bool inheritHandle,
   int processId);
  [DllImport("kernel32.dll", SetLastError = true)]
  [return: MarshalAs(UnmanagedType.Bool)]
  private static extern bool CloseHandle([In] IntPtr handle);
  public static void SuspendProcess(int processId)
  {
   IntPtr hProc = IntPtr.Zero;
   try
   {
    // Gets the handle to the Process
    hProc = OpenProcess(ProcessAccess.SuspendResume, false, processId);
    if (hProc != IntPtr.Zero)
     NtSuspendProcess(hProc);
   }
   finally
   {
    // Don't forget to close handle you created.
    if (hProc != IntPtr.Zero)
     CloseHandle(hProc);
   }
  }
  public static void ResumeProcess(int processId)
  {
   IntPtr hProc = IntPtr.Zero;
   try
   {
    // Gets the handle to the Process
    hProc = OpenProcess(ProcessAccess.SuspendResume, false, processId);
    if (hProc != IntPtr.Zero)
     NtResumeProcess(hProc);
   }
   finally
   {
    // Don't forget to close handle you created.
    if (hProc != IntPtr.Zero)
     CloseHandle(hProc);
   }
  }
 }