分享两种实现Winform程序的多语言支持的多种解决方案

2019-12-30 16:21:04王旭

代码逻辑很简单,就是订阅一个Form.TextChanged事件,以便当根据IsChsLanguage(判断是否为简体模式)判断不是简体时,则需进行Form.Text转换

二.定义多语言支持普通控件及容器控件接口(IMultiLanguageControl、IMultiLanguageContainerControl),具体代码如下:(此处仅是为了作一个规范,支持手动设置转换控件的文本内容)


/// <summary>
/// 支持多语言普通控件(无子控件)
/// </summary>
public interface IMultiLanguageControl
{
 string DefaultLangText { get; } 
 string CurrentLangText { get; set; }
}
/// <summary>
/// 支持多语言容器控件(包含子控件)
/// </summary>
public interface IMultiLanguageContainerControl
{
 Dictionary<object, string> DefaultLangTexts { get; } 
 Dictionary<object, string> CurrentLangTexts { get; set; } 
 Control this[string ctrlName] { get; set; }
 void SetItemCurrentLangText(string ctrlName, string langText);
event EventHandler<ChildrenAddedEventArgs> ChildrenChanged;
}
public class ChildrenAddedEventArgs : EventArgs

{
 public Dictionary<object, string> LangTexts { get; private set; }
 public ChildrenAddedEventArgs()
 {
 LangTexts = new Dictionary<object, string>();

 }
 public ChildrenAddedEventArgs(Dictionary<object, string> langTexts)

 { this.LangTexts = langTexts; }

 public string this[object key]
 {get
 {
return LangTexts[key];
 }
set
 {
 LangTexts[key] = value;
 } }} 

三、实现支持多语言普通控件:基于原有标准控件(Button,CheckBox,GroupBox,Label,LinkLabel,TextBox,RadioButton,DateTimePicker)进行二次封装,实现IMultiLanguageControl接口,各控件代码如下:

以下是MyStyleButton定义代码,MyStyleCheckBox、MyStyleGroupBox、MyStyleLabel、MyStyleLinkLabel、MyStyleTextBox、MyStyleRadioButton里面的实现代码均相同


public partial class MyStyleButton : MyButton, IMultiLanguageControl

 {
 static Dictionary<string, string> LanDict = new Dictionary<string, string>();
 public MyStyleButton()
 { }

 public override string Text

 {

 get

 {

 if (!DesignMode && System.Threading.Thread.CurrentThread.CurrentUICulture.Name != "zh-CHS")
 {
 if (LanDict.ContainsKey(DefaultLangText))

 {
 return CurrentLangText;

 }
else
 {
 string langText = LanguageHelper.GetLanguageText(base.Text);
 LanDict[base.Text] = langText;
return langText;
 }

 }
 return base.Text;

 }
set
 {
 base.Text = value;
 }
 }
 [Browsable(false)]

 [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]

 public string DefaultLangText

 {

 get

 {

 return base.Text;

 }
 }

 [Browsable(false)]

 [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]

 public string CurrentLangText

 {
 get
 {
try
 {

 return LanDict[DefaultLangText];

 }
 catch (Exception)
 {

 return "";
 }
 }

set
 {

 if (System.Threading.Thread.CurrentThread.CurrentUICulture.Name != "zh-CHS")

 {

 if (LanDict.ContainsKey(DefaultLangText))

 {

 LanDict[DefaultLangText] = value;

 }

 else

 {

 LanDict.Add(DefaultLangText, value);

 }

 }

 }

 }

 }