详解C# Socket编程笔记

2019-12-30 15:22:44刘景俊

下面在给出无连接的(实在是太懒了,下面这个是直接复制别人的)

UDPServer


using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace SimpleUdpSrvr
 {
   class Program
   {
     static void Main(string[] args)
     {
       int recv;
       byte[] data = new byte[1024];
       IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);//定义一网络端点
      Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);//定义一个Socket
      newsock.Bind(ipep);//Socket与本地的一个终结点相关联
      Console.WriteLine("Waiting for a client..");

       IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);//定义要发送的计算机的地址
      EndPoint Remote = (EndPoint)(sender);//
      recv = newsock.ReceiveFrom(data, ref Remote);//接受数据      
      Console.WriteLine("Message received from{0}:", Remote.ToString());
       Console.WriteLine(Encoding.ASCII.GetBytes(data,0,recv));

       string welcome = "Welcome to my test server!";
       data = Encoding.ASCII.GetBytes(welcome);
       newsock.SendTo(data, data.Length, SocketFlags.None, Remote);
       while (true)
       {
         data = new byte[1024];
         recv = newsock.ReceiveFrom(data, ref Remote);
         Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
         newsock.SendTo(data, recv, SocketFlags.None, Remote);
       }
     }
   }
 }

UDPClient


using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace SimpleUdpClient
 {
   class Program
   {
     static void Main(string[] args)
     {
       byte[] data = new byte[1024];//定义一个数组用来做数据的缓冲区
      string input, stringData;
       IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
       Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
       string welcome = "Hello,are you there?";
       data = Encoding.ASCII.GetBytes(welcome);
       server.SendTo(data, data.Length, SocketFlags.None, ipep);//将数据发送到指定的终结点

      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
       EndPoint Remote = (EndPoint)sender;
       data = new byte[1024];
       int recv = server.ReceiveFrom(data, ref Remote);//接受来自服务器的数据

      Console.WriteLine("Message received from{0}:", Remote.ToString());
       Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
       while (true)//读取数据
      {
         input = Console.ReadLine();//从键盘读取数据
        if (input == "text")//结束标记
        {
           break;
         }
         server.SendTo(Encoding.ASCII.GetBytes(input), Remote);//将数据发送到指定的终结点Remote
        data = new byte[1024];
         recv = server.ReceiveFrom(data, ref Remote);//从Remote接受数据
        stringData = Encoding.ASCII.GetString(data, 0, recv);
         Console.WriteLine(stringData);
       }
       Console.WriteLine("Stopping client");
       server.Close();
     }
   }
 }