1、 开启侦听接口
private TcpListener listener; //监听类
listener = new TcpListener(new IPEndPoint(IPAddress.Parse(ip), port));
listener.Start();//开启侦听,对连接的客户端的数目没有限制
或者
listener.Start(int i);// 开启侦听,最多只能连接i个客户端数目
2、 接收客户端
listener.BeginAcceptSocket(clientConnect, listener);//异步接受客户端的连接请求 clientConnect为连接的回调函数
/// <summary>
/// 接收回调函数
/// </summary>
/// <param name="ar"></param>
private void clientConnect(IAsyncResult ar)
{
try
{
TcpListener listener = (TcpListener)ar.AsyncState;
//接受客户的连接,得到连接的Socket
Socket client = listener.EndAcceptSocket(ar);
}
catch { }
}
3、 接收客户端发送的数据
/// <summary>
/// 异步接收数据
/// </summary>
private void receiveData(Socket client)
{
// 调用异步方法 BeginReceive 来告知 socket 如何接收数据
IAsyncResult iar = client.BeginReceive(buffer, 0, BagSize, SocketFlags.None, out errorCode, receiveCallback, buffer);
}
}
/// <summary>
/// 接收数据回调函数
/// </summary>
/// <param name="ar"></param>
private void receiveCallback(IAsyncResult ar)
{
//接收到的数据长度.
int receLen = 0;
try
{
receLen = client.EndReceive(ar, out errorCode);
if (receLen > 0)
{
OnReceiveData(client);//接收到数据之后的处理函数
}
}
catch { }
}
else { }
}
4、接收成功之后,回发数据给客户端
/// <summary>
/// 异步发送报文
/// </summary>
/// <param name="data"></param>
private void OnReceiveData (Socket socket)
{
string strLogin = “succeed recived”;
byte[] data = Encoding.ASCII.GetBytes(strLogin);
socket.BeginSend(data, 0, data.Length, SocketFlags.None, out errorCode, sendCallBack, socket);//异步发送数据
}
else
{ }
}
/// <summary>
/// 异步发送回调事件
/// </summary>
/// <param name="ar"></param>
private void sendCallBack(IAsyncResult ar)
{
socket.EndSend(ar, out errorCode);
}
客户端
1、连接服务器
private TcpClient tcpcz = null
tcpcz = new TcpClient()
tcpcz.BeginConnect(ipaddress, Convert.ToInt32(port), new AsyncCallback(ConnectCallback), tcpcz);//根据服务器的IP地址和端口号 异步连接服务器
/// <summary>
/// 异步连接的回调函数
/// </summary>
/// <param name="ar"></param>
private void ConnectCallback(IAsyncResult ar)
{
TcpClient t = (TcpClient)ar.AsyncState;
try
{
if (t.Connected)
{
t.EndConnect(ar);//函数运行到这里就说明连接成功
}
else
{
}
}
catch () { }
}










