基于C#的socket编程的TCP异步的实现代码

2019-12-30 14:24:36刘景俊

服务器端代码:


using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
// State object for reading client data asynchronously  
public class StateObject
{
 // Client socket.  
 public Socket workSocket = null;
 // Size of receive buffer.  
 public const int BufferSize = 1024;
 // Receive buffer.  
 public byte[] buffer = new byte[BufferSize];
 // Received data string.  
 public StringBuilder sb = new StringBuilder();
}
public class AsynchronousSocketListener
{
 // Thread signal.  
 public static ManualResetEvent allDone = new ManualResetEvent(false);
 public AsynchronousSocketListener()
 {
 }
 public static void StartListening()
 {
  // Data buffer for incoming data.  
  byte[] bytes = new Byte[1024];
  // Establish the local endpoint for the socket.  
  // The DNS name of the computer  
  // running the listener is "host.contoso.com".  
  //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
  //IPAddress ipAddress = ipHostInfo.AddressList[0];
  IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
  IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
  // Create a TCP/IP socket.  
  Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
  // Bind the socket to the local  
  //endpoint and listen for incoming connections.  
  try
  {
   listener.Bind(localEndPoint);
   listener.Listen(100);
   while (true)
   {
    // Set the event to nonsignaled state.  
    allDone.Reset();
    // Start an asynchronous socket to listen for connections.  
    Console.WriteLine("Waiting for a connection...");
    listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
    // Wait until a connection is made before continuing.  
    allDone.WaitOne();
   }
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
  Console.WriteLine("nPress ENTER to continue...");
  Console.Read();
 }
 public static void AcceptCallback(IAsyncResult ar)
 {
  // Signal the main thread to continue.  
  allDone.Set();
  // Get the socket that handles the client request.  
  Socket listener = (Socket)ar.AsyncState;
  Socket handler = listener.EndAccept(ar);
  // Create the state object.  
  StateObject state = new StateObject();
  state.workSocket = handler;
  handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
 }
 public static void ReadCallback(IAsyncResult ar)
 {
  String content = String.Empty;
  // Retrieve the state object and the handler socket  
  // from the asynchronous state object.  
  StateObject state = (StateObject)ar.AsyncState;
  Socket handler = state.workSocket;
  // Read data from the client socket.  
  int bytesRead = handler.EndReceive(ar);
  if (bytesRead > 0)
  {
   // There might be more data, so store the data received so far.  
   state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
   // Check for end-of-file tag. If it is not there, read  
   // more data.  
   content = state.sb.ToString();
   if (content.IndexOf("<EOF>") > -1)
   {
    // All the data has been read from the  
    // client. Display it on the console.  
    Console.WriteLine("Read {0} bytes from socket. n Data : {1}", content.Length, content);
    // Echo the data back to the client.  
    Send(handler, content);
   }
   else
   {
    // Not all data received. Get more.  
    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
   }
  }
 }
 private static void Send(Socket handler, String data)
 {
  // Convert the string data to byte data using ASCII encoding.  
  byte[] byteData = Encoding.ASCII.GetBytes(data);
  // Begin sending the data to the remote device.  
  handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
 }
 private static void SendCallback(IAsyncResult ar)
 {
  try
  {
   // Retrieve the socket from the state object.  
   Socket handler = (Socket)ar.AsyncState;
   // Complete sending the data to the remote device.  
   int bytesSent = handler.EndSend(ar);
   Console.WriteLine("Sent {0} bytes to client.", bytesSent);
   handler.Shutdown(SocketShutdown.Both);
   handler.Close();
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
 }
 public static int Main(String[] args)
 {
  StartListening();
  return 0;
 }
}