第二种调用方式
public class WCFInvoke
{
/// <summary>
/// 你需要调用的服务契约
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="func"></param>
/// <returns></returns>
public static T Invoke<T>(Func<IDoubleService, T> func)
{
IServiceInvoker serviceInvoker=new WCFServiceInvoker();
return serviceInvoker.InvokeService(func);
}
}
public interface IServiceInvoker
{
void InvokeService<T>(Action<T> invokeHandler) where T : class;
TReslt InvokeService<T, TReslt>(Func<T, TReslt> invokeHandler) where T : class;
}
public class WCFServiceInvoker:IServiceInvoker
{
private static readonly ChannelFactoryManager FactoryManager = new ChannelFactoryManager();
private static readonly ClientSection ClientSection =
ConfigurationManager.GetSection("system.serviceModel/client") as ClientSection;
public void InvokeService<T>(Action<T> invokeHandler) where T : class
{
KeyValuePair<string, string> endpointNameAddressPair = GetEndpointNameAddressPair(typeof(T));
var arg = FactoryManager.CreateChannel<T>(endpointNameAddressPair.Key, endpointNameAddressPair.Value);
var obj2 = (ICommunicationObject)arg;
try
{
invokeHandler(arg);
}
finally
{
try
{
if (obj2.State != CommunicationState.Faulted)
{
obj2.Close();
}
}
catch
{
obj2.Abort();
}
}
}
public TReslt InvokeService<T, TReslt>(Func<T, TReslt> invokeHandler) where T : class
{
KeyValuePair<string, string> endpointNameAddressPair = GetEndpointNameAddressPair(typeof(T));
var arg = FactoryManager.CreateChannel<T>(endpointNameAddressPair.Key, endpointNameAddressPair.Value);
var obj2 = (ICommunicationObject)arg;
try
{
return invokeHandler(arg);
}
finally
{
try
{
if (obj2.State != CommunicationState.Closed || obj2.State != CommunicationState.Faulted)
{
obj2.Close();
}
}
catch
{
obj2.Abort();
}
}
}
private KeyValuePair<string, string> GetEndpointNameAddressPair(Type serviceContractType)
{
var configException =
new ConfigurationErrorsException(
string.Format(
"No client endpoint found for type {0}. Please add the section <client><endpoint name="myservice" address="http://www.easck.com/pre>
public class ChannelFactoryManager : IDisposable
{
private static readonly Dictionary<Type, ChannelFactory> Factories = new Dictionary<Type, ChannelFactory>();
private static readonly object SyncRoot = new object();
public void Dispose()
{
Dispose(true);
}
public virtual T CreateChannel<T>() where T : class
{
return CreateChannel<T>("*", null);
}
public virtual T CreateChannel<T>(string endpointConfigurationName) where T : class
{
return CreateChannel<T>(endpointConfigurationName, null);
}
public virtual T CreateChannel<T>(string endpointConfigurationName, string endpointAddress) where T : class
{
T local = GetFactory<T>(endpointConfigurationName, endpointAddress).CreateChannel();
((IClientChannel)local).Faulted += ChannelFaulted;
return local;
}
protected virtual ChannelFactory<T> GetFactory<T>(string endpointConfigurationName, string endpointAddress)
where T : class
{
lock (SyncRoot)
{
ChannelFactory factory;
if (!Factories.TryGetValue(typeof(T), out factory))
{
factory = CreateFactoryInstance<T>(endpointConfigurationName, endpointAddress);
Factories.Add(typeof(T), factory);
}
return (factory as ChannelFactory<T>);
}
}
private ChannelFactory CreateFactoryInstance<T>(string endpointConfigurationName, string endpointAddress)
{
ChannelFactory factory = null;
factory = !string.IsNullOrEmpty(endpointAddress) ? new ChannelFactory<T>(endpointConfigurationName, new EndpointAddress(endpointAddress)) : new ChannelFactory<T>(endpointConfigurationName);
factory.Faulted += FactoryFaulted;
factory.Open();
return factory;
}
private void ChannelFaulted(object sender, EventArgs e)
{
var channel = (IClientChannel)sender;
try
{
channel.Close();
}
catch
{
channel.Abort();
}
}
private void FactoryFaulted(object sender, EventArgs args)
{
var factory = (ChannelFactory)sender;
try
{
factory.Close();
}
catch
{
factory.Abort();
}
Type[] genericArguments = factory.GetType().GetGenericArguments();
if ((genericArguments.Length == 1))
{
Type key = genericArguments[0];
if (Factories.ContainsKey(key))
{
Factories.Remove(key);
}
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
lock (SyncRoot)
{
foreach (Type type in Factories.Keys)
{
ChannelFactory factory = Factories[type];
try
{
factory.Close();
}
catch
{
factory.Abort();
}
}
Factories.Clear();
}
}
}
}










