这样页面的转盘就可以旋转以及弹出奖品了,js中注释应该比较明确,我就不多对js进行解释了,下面来说说控制器里计算概率的逻辑,之所以不把概率计算写在js中,是因为js文件容易被篡改,想必大家都知道。话不多说,下面上代码:
//判断用户是否登录
if (admin != null)
{
//获取后台设置的数据,见图1
var LdList = hr.LuckdrawList();
//因为涉及到公司的项目所有一些敏感地方均已中文代替
List<double> dt = LdList.Select(i => i.概率).ToList();
//创建一个数值
double[] Array = dt.ToArray();
//角度
int angle = 0;
//奖品
var prize = "";
var id = 0;
//将概率放入数值,调用下面的Get方法计算出所返回的概率位于数值中的第几位
var Pl = Get(Array);
//获取奖品表中位于Pl的产品
var model = LdList[Pl];
// id , angle 角度 prize 奖品
if (model.奖品等级 == 1)
{
angle = 26;
prize = model.奖品;
id = 1;
}
if (model.奖品等级 == 7)
{
angle = 88;
prize = model.奖品;
id = 2;
}
if (model.奖品等级 == 4)
{
angle = 137;
prize = model.奖品;
id = 3;
}
if (model.奖品等级 == 3)
{
angle = 185;
prize = model.奖品;
id = 4;
}
if (model.奖品等级 == 6)
{
angle = 235;
prize = model.奖品;
id = 5;
}
if (model.奖品等级 == 2)
{
angle = 282;
prize = model.奖品;
id = 7;
}
if (model.奖品等级 == 5)
{
angle = 337;
prize = model.奖品;
id = 0;
}
return Json(new { angle = angle, prize = prize, id = id });
}return Json(data);
}
计算概率的部分:
/// <summary>
/// 获取抽奖结果
/// </summary>
/// <param name="prob">各物品的抽中概率</param>
/// <returns>返回抽中的物品所在数组的位置</returns>
private static int Get(double[] prob)
{
int result = 0;
int n = (int)(prob.Sum() * 1000); //计算概率总和,放大1000倍
Random r = rnd;
float x = (float)r.Next(0, n) / 1000; //随机生成0~概率总和的数字
for (int i = 0; i < prob.Count(); i++)
{
double pre = prob.Take(i).Sum(); //区间下界
double next = prob.Take(i + 1).Sum(); //区间上界
if (x >= pre && x < next) //如果在该区间范围内,就返回结果退出循环
{
result = i;
break;
}
}
return result;
}
private static Random rnd = new Random();










