C#线程处理系列之线程池中的I/O线程

2019-12-30 12:04:03于海丽

从运行结果可以看出,此时是调用线程池中的I/O线程去执行回调函数的,同时在工程所的的binDebug文件目录下有生成一个text.txt文件,打开文件可以知道里面的内容正是你写入的。

下面演示如何从刚才的文件中异步读取我们写入的内容:


using System;
using System.IO;
using System.Text;
using System.Threading;

namespace AsyncFileRead
{
  class Program
  {
    const int maxsize = 1024;
    static byte[] readbytes = new byte[maxsize];
    static void Main(string[] args)
    {
      ThreadPool.SetMaxThreads(1000, 1000);
      PrintMessage("Main Thread start");

      // 初始化FileStream对象
      FileStream filestream = new FileStream("test.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite, 100, false);

      // 异步读取文件内容
      filestream.BeginRead(readbytes, 0, readbytes.Length, new AsyncCallback(EndReadCallback), filestream);
      Console.Read();
    }

    private static void EndReadCallback(IAsyncResult asyncResult)
    {
      Thread.Sleep(1000);
      PrintMessage("Asynchronous Method start");

      // 把AsyncResult.AsyncState转换为State对象
      FileStream readstream = (FileStream)asyncResult.AsyncState;
      int readlength = readstream.EndRead(asyncResult);
      if (readlength <=0)
      {
        Console.WriteLine("Read error");
        return;
      }

      string readmessage = Encoding.Unicode.GetString(readbytes, 0, readlength);
      Console.WriteLine("Read Message is :" + readmessage);
      readstream.Close();
    }

    // 打印线程池信息
    private static void PrintMessage(String data)
    {
      int workthreadnumber;
      int iothreadnumber;

      // 获得线程池中可用的线程,把获得的可用工作者线程数量赋给workthreadnumber变量
      // 获得的可用I/O线程数量给iothreadnumber变量
      ThreadPool.GetAvailableThreads(out workthreadnumber, out iothreadnumber);

      Console.WriteLine("{0}n CurrentThreadId is {1}n CurrentThread is background :{2}n WorkerThreadNumber is:{3}n IOThreadNumbers is: {4}n",
        data,
        Thread.CurrentThread.ManagedThreadId,
        Thread.CurrentThread.IsBackground.ToString(),
        workthreadnumber.ToString(),
        iothreadnumber.ToString());
    }
  }
}

运行结果:

C#,线程处理,线程池,I/O线程

这里有个需要注意的问题:如果大家测试的时候, 应该把开始生成的text.txt文件放到该工程下bindebug目录下, 我刚开始的做的时候就忘记拷过去的, 读出来的数据长度一直为0(这里我犯的错误写下了,希望大家可以注意,也是警惕自己要小心。)