为了方便,定义了很多构造函数的重载版本,当然这些只是浮云,重点是理解结构:data用来保存数据,next指出下一个节点是谁
链式队列的完整实现LinkQueue.cs
using System;
using System.Text;
namespace 栈与队列
{
public class LinkQueue:IQueue
{
private Node front;//队列头
private Node rear;//队列尾
private int num;//队列元素个数
///
/// 构造器
///
public LinkQueue()
{
//初始时front,rear置为null,num置0
front = rear = null;
num = 0;
}
public int Count()
{
return this.num;
}
public void Clear()
{
front = rear = null;
num = 0;
}
public bool IsEmpty()
{
return (front == rear && num == 0);
}
//入队
public void Enqueue(T item)
{
Node q = new Node(item);
if (rear == null)//第一个元素入列时
{
front = rear = q;
}
else
{
//把新元素挂到链尾
rear.Next = q;
//修正rear指向为最后一个元素
rear = q;
}
//元素总数+1
num++;
}
//出队
public T Dequeue()
{
if (IsEmpty())
{
Console.WriteLine("Queue is empty!");
return default(T);
}
//取链首元素
Node p = front;
//链头指向后移一位
front = front.Next;
//如果此时链表为空,则同步修正rear
if (front == null)
{
rear = null;
}
num--;//个数-1
return p.Data;
}
public T Peek()
{
if (IsEmpty())
{
Console.WriteLine("Queue is empty!");
return default(T);
}
return front.Data;
}
public override string ToString()
{
if (IsEmpty()) {
Console.WriteLine("Queue is empty!");
}
StringBuilder sb = new StringBuilder();
Node node = front;
sb.Append(node.Data.ToString());
while (node.Next!=null)
{
sb.Append("," + node.Next.Data.ToString());
node = node.Next;
}
return sb.ToString().Trim(',');
}
}
}
希望本文所述对大家C#程序设计有所帮助。
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