using System;
using System.Text;
namespace 线性表
{
/// <summary>
/// 顺序表
/// </summary>
/// <typeparam name="T"></typeparam>
public class SeqList<T> : IListDS<T>
{
private int maxsize;
private T[] data;
private int last;
//类索引器
public T this[int index]
{
get
{
return this.GetItemAt(index);
}
set
{
if (index < 0 || index > last + 1)
{
Console.WriteLine("Position is error");
return;
}
data[index] = value;
}
}
//最后一个元素的下标
public int Last
{
get { return last; }
}
//最大容量
public int Maxsize
{
get { return this.maxsize; }
set { this.maxsize = value; }
}
//构造函数
public SeqList(int size)
{
data = new T[size];
maxsize = size;
last = -1;
}
//返回链表的实际长度
public int Count()
{
return last + 1;
}
//清空
public void Clear()
{
last = -1;
}
//是否空
public bool IsEmpty()
{
return last == -1;
}
//是否满
public bool IsFull()
{
return last == maxsize - 1;
}
//(在最后位置)追加元素
public void Append(T item)
{
if (IsFull())
{
Console.WriteLine("List is full");
return;
}
data[++last] = item;
}
/// <summary>
///前插
/// </summary>
/// <param name="item">要插入的元素</param>
/// <param name="i">要插入的位置索引</param>
public void InsertBefore(T item, int i)
{
if (IsFull())
{
Console.WriteLine("List is full");
return;
}
if (i < 0 || i > last + 1)
{
Console.WriteLine("Position is error");
return;
}
if (i == last + 1)
{
data[last + 1] = item;
}
else
{
//位置i及i以后的元素,全部后移
for (int j = last; j >= i; j--)
{
data[j + 1] = data[j];
}
data[i] = item;
}
++last;
}
/// <summary>
/// 后插
/// </summary>
/// <param name="item"></param>
/// <param name="i"></param>
public void InsertAfter(T item, int i)
{
if (IsFull())
{
Console.WriteLine("List is full");
return;
}
if (i < 0 || i > last)
{
Console.WriteLine("Position is error");
return;
}
if (i == last)
{
data[last + 1] = item;
}
else
{
//位置i以后的元素(不含位置i),全部后移
for (int j = last; j > i; j--)
{
data[j + 1] = data[j];
}
data[i+1] = item;
}
++last;
}
/// <summary>
/// 删除元素
/// </summary>
/// <param name="i">要删除的元素索引</param>
/// <returns></returns>
public T RemoveAt(int i)
{
T tmp = default(T);
if (IsEmpty())
{
Console.WriteLine("List is empty");
return tmp;
}
if (i < 0 || i > last)
{
Console.WriteLine("Position is error!");
return tmp;
}
if (i == last)
{
tmp = data[last];
}
else
{
tmp = data[i];
//位置i以及i以后的元素前移
for (int j = i; j <= last; j++)
{
data[j] = data[j + 1];
}
}
--last;
return tmp;
}
/// <summary>
/// 获取第几个位置的元素
/// </summary>
/// <param name="i">第几个位置</param>
/// <returns></returns>
public T GetItemAt(int i)
{
if (IsEmpty() || (i < 0) || (i > last))
{
Console.WriteLine("List is empty or Position is error!");
return default(T);
}
return data[i];
}
/// <summary>
/// 定位元素的下标索引
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
public int IndexOf(T value)
{
if (IsEmpty())
{
Console.WriteLine("List is Empty!");
return -1;
}
int i = 0;
for (i = 0; i <= last; i++)
{
if (value.Equals(data[i]))
{
break;
}
}
if (i > last)
{
return -1;
}
return i;
}
/// <summary>
/// 元素反转
/// </summary>
public void Reverse()
{
T tmp = default(T);
for (int i = 0; i <= last / 2; i++)
{
tmp = data[i];
data[i] = data[last-i];
data[last-i] = tmp;
}
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
for (int i = 0; i <= last; i++)
{
sb.Append(data[i].ToString() + ",");
}
return sb.ToString().TrimEnd(',');
}
}
}