0, 0, 0, 1, 0 // 透明度
});
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(updateBitmap);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
}
});
/**
* RGB三原色 蓝色值的设置
*/
sb3.setOnSeekBarChangeListener(new OnSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
int progress = seekBar.getProgress();
cm.set(new float[] { 1, 0, 0, 0, 0,// 红色值
0, 1, 0, 0, 0,// 绿色值
0, 0, progress / 128f, 0, 0,// 蓝色值
0, 0, 0, 1, 0 // 透明度
});
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(updateBitmap);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
}
});
/**
* RGB三原色 三个值都改变为设置饱和度(亮度)
*/
sb4.setOnSeekBarChangeListener(new OnSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
int progress = seekBar.getProgress();
cm.set(new float[] { progress / 128f, 0, 0, 0, 0,// 红色值
0, progress / 128f, 0, 0, 0,// 绿色值
0, 0, progress / 128f, 0, 0,// 蓝色值
0, 0, 0, 1, 0 // 透明度
});