objMouse.onMouseDown = function() {
//trace("按下");
};
objMouse.onMouseMove = function() {
//trace("移动");
_root.mouseStyle._x = _xmouse;
_root.mouseStyle._y = _ymouse;
};
objMouse.onMouseUp = function() {
//trace("松开");
playerMove();
};
Mouse.hide();
Mouse.addListener(objMouse); casUpTopDown.as
class casUpTopDown {
//
var numV:Number = 0;
//最大次数
var numMax:Number;
//
var numFx:Number = 1;
//是否反方向
var isFx:Boolean = false;
//
function casUpTopDown(numMax:Number){
this.numMax=numMax
}
//
function run() {
if (numV 1 numV ;
return numV
} else {
if (numV-1>0) {
isFx = true;
numV--;
return numV
}else{
return 0
}
}
}//end fun
}
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