用纯Flash Actionscript做的火柴棍小人跑的动画

2019-10-08 16:35:41于丽

work_play_caput("play2_arise");
tellTarget ("play2_arise") {
play_caput._x = 2;
play_caput._y = -20;
lineStyle(4, 0x000000, 100);

moveTo(-7, -5);
lineTo(6, -7);

moveTo(-4, -9);
lineTo(5, -3);

moveTo(1, -11);
lineTo(0, 10);
moveTo(0, 10);
lineTo(1, 23);
lineTo(-3, 35);
lineTo(2, 35);
moveTo(0, 10);
lineTo(-6, 21);
lineTo(4, 29);
lineTo(1, 33);
}
};
player_run = function () {
clear();
lineStyle(5, 0x000000, 100);
moveTo(sx, sy);
lineTo(zs1x, zs1y);
lineTo(zs2x, zs2y);
moveTo(sx, sy);
lineTo(ys1x, ys1y);
lineTo(ys2x, ys2y);
moveTo(sx, sy);
lineTo(st1x, st1y);
lineTo(st2x, st2y);
moveTo(st2x, st2y);
lineTo(zj1x, zj1y);
lineTo(zj2x, zj2y);
lineTo(zj3x, zj3y);
moveTo(st2x, st2y);
lineTo(yj1x, yj1y);
lineTo(yj2x, yj2y);
lineTo(yj3x, yj3y);
setProperty("/tou2", _x, toux2);
setProperty("/tou2", _y, touy2);
lineStyle(5, 0x930093, 100);
moveTo(sx2, sy2);
lineTo(zs1x2, zs1y2);
lineTo(zs2x2, zs2y2);
moveTo(sx2, sy2);
lineTo(ys1x2, ys1y2);
lineTo(ys2x2, ys2y2);
moveTo(sx2, sy2);
lineTo(st1x2, st1y2);
lineTo(st2x2, st2y2);
moveTo(st2x2, st2y2);
lineTo(zj1x2, zj1y2);
lineTo(zj2x2, zj2y2);
lineTo(zj3x2, zj3y2);
moveTo(st2x2, st2y2);
lineTo(yj1x2, yj1y2);
lineTo(yj2x2, yj2y2);
lineTo(yj3x2, yj3y2);
};
//---------------------new_load_data---------------------
tree_play_time = 0;
tree_NO = 0;
play_time = 0;
//work_play_caput();
//play_caput._visible = false;
//---------------------start_play---------------------
trees_play = function () {
// ↓每当播放速度值达到15时 复制一棵树
if (tree_play_time == 15) {
// ↓随机产生每一棵树的大小及移动的速度
speed_time = int(random(50)) 30;
// 制造树
work_tree(tree_NO, speed_time);
tree_NO ;
tree_play_time = 0;
}
tree_play_time ;
};
this.onEnterFrame = function() {
play_time ;
//放置人物1跑动
if (play_time == 1) {
work_play1_run(319, 94, -150, 150);
}
//树移动
trees_play();
};

按Ctrl Enter测试吧!