}
return -1;
}
if (object != null) {
var activePool = this._activePool;
var factory = this._poolableObjectFactory;
var i = indexOf(activePool, object);
if (i < 0) return;
if (factory.passivateObject) {
factory.passivateObject(object);
}
activePool.splice(i, 1);
this._idlePool.push(object);
}
}
// 返回当前激活对象的个数
ObjectPool.prototype.getNumActive = function() {
return this._activePool.length;
}
// 返回当前空闲对象的个数
ObjectPool.prototype.getNumIdle = function() {
return this._idlePool.length;
}
// 销毁对象池及其中的所有对象
// 如果对象池中的对象需要析构。那么必须实现poolableObjectFactory中的destroyObject方法,同时保证ObjectPool的destroy方法在需要的时候被调用到(例如Window的unload事件中)。
ObjectPool.prototype.destroy = function() {
var factory = this._poolableObjectFactory;
function returnObject(object) {
if (factory.passivateObject) {
factory.passivateObject(object);
}
}










