These .js files can contain any code you have available, such as JavaScript menus, animations, etc. The simplest example would be a file titled "file1.js" that only contained "function function1(){ alert('Hello, World!'); }".
Note that if any of these files contain functions with the same name as another file, only the last function listed will be used.
To make things a bit easier, we're going to make a function that will pull a JavaScript file down and execute it. It's very important, in our case, that the third paramater sent to the XMLHTTP object be false. This forces the script to wait for the response to download as opposed to continuing on with other code.
function loadScript(scriptpath, functions){
var oXML = getXMLHttpObj();
oXML.open('GET', scriptpath, false);
oXML.send('');
eval(oXML.responseText);
for(var i=0; i<functions.length; i++)
window[functions[i]] = eval(functions[i]);
}
The loadScript function expects two arguments: scriptpath and functions. "scriptpath" should contain the URL to your JavaScript file, and "functions" is the array of functions that exist in this JavaScript file.
As you can see, the code to pull and execute a script is straightforward. The browser first downloads, and then interprets the JavaScript file. If you've read any other articles on AJAX development, you might remember that in most cases the third argument sent to the open() function of an XMLHTTP object is usually "true." In our case we have it set to "false." This argument controls the state of the XMLHTTP object. If set to true, the object runs asynchrounously, meaning that all other JavaScript code continues while the object is loading. While this is a good thing in many circumstances, if we implemented it here our code would return before our file was done loading. Since we want our code to wait until this file is complete, we set this third argument to false, thus pausing our JavaScript execution until we are ready to continue.










