});
//鼠标移动时触发该事件
function tapmoveHandler(e){
e.preventDefault()
x2 = hastouch?e.targetTouches[0].pageX:e.clientX-canvas.offsetLeft;
y2 = hastouch?e.targetTouches[0].pageY:e.clientY-canvas.offsetTop;
//获取两个点之间的剪辑区域四个端点
var aasin = a*Math.sin(Math.atan((y2-y1)/(x2-x1)));
var aacos = a*Math.cos(Math.atan((y2-y1)/(x2-x1)))
var x3 = x1+asin;
var y3 = y1-acos;
var x4 = x1-asin;
var y4 = y1+acos;
var x5 = x2+asin;
var y5 = y2-acos;
var x6 = x2-asin;
var y6 = y2+acos;
//保证线条的连贯,所以在矩形一端画圆
ctx.save()
ctx.beginPath()
ctx.arc(x2,y2,a,0,2*Math.PI);
ctx.clip()
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.restore();
//清除矩形剪辑区域里的像素
ctx.save()
ctx.beginPath()
ctx.moveTo(x3,y3);
ctx.lineTo(x5,y5);