Dim vExtent : vExtent = Width / Count
Margin(0) = Border + vExtent * (Rnd * Offset) / 100 + Margin(1)
Margin(1) = vExtent * (pNumber + 1) - Border - vExtent * (Rnd * Offset) / 100
Margin(2) = Border + Height * (Rnd * Offset) / 100
Margin(3) = Height - Border - Height * (Rnd * Offset) / 100
Dim vStartX, vEndX, vStartY, vEndY
Dim vWidth, vHeight, vDX, vDY, vDeltaT
Dim vAngle, vLength
vWidth =Int(Margin(1) - Margin(0))
vHeight =Int(Margin(3) - Margin(2))
vStartX = Int((DotData(pIndex)(0)-1) * vWidth / 100)
vStartY = Int((DotData(pIndex)(1)-1) * vHeight / 100)
Dim i, j
For i = 1 To UBound(DotData(pIndex), 1)/2
If DotData(pIndex)(2*i-2) <> 0 And DotData(pIndex)(2*i) <> 0 Then
vEndX = (DotData(pIndex)(2*i)-1) * vWidth / 100
vEndY = (DotData(pIndex)(2*i+1)-1) * vHeight / 100
vDX = vEndX - vStartX
vDY = vEndY - vStartY
If vDX = 0 Then
vAngle = Sgn(vDY) * 3.14/2
Else
vAngle = Atn(vDY / vDX)
End If
If Sin(vAngle) = 0 Then
vLength = vDX
Else
vLength = vDY / Sin(vAngle)
End If
vAngle = vAngle + (Rnd - 0.5) * 2 * Angle * 3.14 * 2 / 100
vDX = Int(Cos(vAngle) * vLength)
vDY = Int(Sin(vAngle) * vLength)
If Abs(vDX) > Abs(vDY) Then vDeltaT = Abs(vDX) Else vDeltaT = Abs(vDY)
For j = 1 To vDeltaT
SetDot Margin(0) + vStartX + j * vDX / vDeltaT, Margin(2) + vStartY + j * vDY / vDeltaT
Next
vStartX = vStartX + vDX
vStartY = vStartY + vDY
End If
Next
End Sub









